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Forza Pitpass

Forza Pitpass Report: Fujimi Kaido

A Drifter’s Paradise

Forza Motorsport’s powerslide-inducing Fujimi Kaido track is back by popular demand and it’s better than ever. In Forza Motorsport 3 the twisty canyon road is a full-lap circuit that features the same dramatic elevation changes, sensuous banked curves, aggressive linked switchbacks that made the original classic a hit among racer and drifters alike. Kaido is back, and with an entirely new side of the mountain; Forza Motorsport 3’s Fujimi Kaido is double the distance…double the awesome.

See the official Fujimi Kaido Trailer here.

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The main Fujimi Kaido circuit encompasses 10.2 miles and numerous back-to-back multi-apex turns highlighted by sheer drop-offs, lush vista views and blind exits. The new circuit has also been divided into four stages, consisting of sections ranging from 2.2 miles to 3.1 miles, which can be driven individually in either direction. Easily the most technically challenging track in Forza Motorsport 3, Fujimi Kaido is a favorite among fans and Turn 10 Dev’s alike, which is why we went all out to bring Kaido to the next level. Kaido’s “new side” features tighter, more dynamic turns and far less margin of error thanks to a narrower road surface. Drifters will relish the aggressive angles of attack that Fujimi demands but with its steep downhill stages even slower cars can get in on the action. The key to conquering Fujimi is handling and being able to manage momentum through the corners.

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An all-new 5.4-mile hill climb stage and accompanying downhill stage have been added but the older 4.8-mile version from FM1 has also been retained for veteran drifting aficionados that want to test the mettle of FM3’s new cars with a familiar friend. Other new design elements include a signature waterfall, a roadside river, a Japanese village and various other high-definition treats that give the circuit a Japanese feel missing from the original. To take things even further for Kaido’s triumphant return, Turn 10’s track team took inspiration for the various mountain passes of Japan, many of which are featured in the popular Initial D anime series. Road surfaces, road markings, surrounding vegetation and details like buildings, bridges, aqueducts, tunnels, radar domes and power line towers are literally based on real Japanese structures in the Kita Kantou region of Japan. The environment looks so real you’re expecting Godzilla to emerge from a ravine and throw a power tower at you.

Consider this a tip of the hat from Turn 10 studios to our growing community. Fujimi Kaido. Yeah…it’s back! 

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Forza Motorsport Screenshots: Fujimi Kaido

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